Thursday, April 29, 2010

Final Presentations 4/29/2010

Dan
There is a notable correlation between the learning principles of video games.
Argument-the learning principles of video games are enhanced in online environments, and this enhancement may account for an increase the number on online gaming community members.
Argument development-Principles of Gaming. Statistical information. Opposition would come from common misconceptions.
Distinction between learner and master is vague because one is always learning. This will tie into games because they are always getting better, or more complicated.
Affinity Group Principle-a group of people who teach each other through shared goals, practices, etc. Xbox live-Stats show more and more people are joining.
Opposition-Common misconceptions including civic involvement, video games are addicting, correlation vs. causation.
Conclusion: Connect virtual communities, effects of VC on Meatspace, Cyberculture.


Michael
Cybercrimes
Onlilne there are a lot more ways to commit a crime against something.
Most real crimes translate over to cyber crimes but at a faster rate. There are various ways things can get stolen in real life, but many more ways in the virtual realm. "Phishing sites" can steal ur info. basically people need to be waaay more careful about what they do online, and need to establish firewalls and other security to prevent crimes. Cybercrimes often take more time and money to solve, they are easier to commit than real life crimes. It dosen't matter how old, young, race, sex you are if anyone wants to take your stuff they have the resources to do so. While you enter your stuff online and save it, if your laptop is stolen someone could access that info and you would be screwed. You may have this covered already, but in your report be sure to talk about what options people have available to them to protect themselves against cyber crime.


Lee
YouTube's unique role.
Thesis: YouTube has revolutionized political activism and, in doing so, it has uniquely contributed to the perpetuation of hate, however inadvertenly.
YouTube has changed the realm of political activism, taking it from the streets to the internet, giving everyone access to what they have to say. Specific examples-racism against Obama. You can find anything on YouTube, and is a form of political activism whether good or bad. Hateful opinions put on YouTube are not solving anything, but if they diminish the hatered portrayed in the messages people will netter understand each other? It would be good to talk about what YouTube is regulating in reguard to videos posted.


Angel
Argument-in order to bridge the digital divide, students need to become actively involved in learning how to use new technologies, which can be accomplished by applying the concepts of situations. Learning though games is a great self-esteem builder. Lego League-shows applications of using math and science while heaving fun by building leg robots. Kids who enjoy these programs will more likely go onto college.
When I built SUMO-robots in high school it was the most exciting thing I did in the classroom, which inspired me to get a degree in electrical engineering. This hands on learning is amazing stuff, and definently should be promoted to young kids.


Derek
Thesis-mobile technology, primarily cell phones is affecting Digital Divide in a positive way. The phone has become a viable form of mobile technology. Accessibility is a key part, if they are only exposed to crap then its not going to be very useful. During disasters people were able to network missing ppl and disasters online and was more efficient than actual phone calls. Can use the phone as a learning tool while connected to internet. Can access their e-mails, communicate their teachers and such while on the go. People don't need a computer anymore. But just because people have access, dosen't mean the divide is bridged due to restrictions like China. being able to access news on teh go is amazing.


BetsyAnn?
Proposes HOPE plan to help kids learn. I thought this was a very interesting plan that definently would benefit the youth. They do need to be taught the risks that are involved with posting their personal information online and how perpetrators are out there. This is something I have never understood, why someone would post so much information about themselves online for everyone else to see. Also you brought up a very good point that I have always thought about, you can post things online using sites such as facebook whether it be ranting or pics that you normally wouldn't do in front of everyone that can see you. Very good topic and very good points!


Brent
Online communities, using avatars in virtual space, how they effect us in real life.
We are more likely to give away our positions and personal information over the phone in order to recieve deals such as half off a pitcher of beer. A point that you emphansized that I have thought a lot about, is one is more able to say things in a text or post that they wouldn't normally say face-to-face. This is a cultural shift! People are doing more and more transactions online.
What we say face-to-face also depends on who we are with, friends or family. But online it's almost 1:1, hardly any outside influences, people just speak exactly whats on their mind.

Cynthia
Argument-cyberspace gives underrepersented groups more choices about representation that are not acailable through traditional media.
Some examples of under represented groups: Women, Minorities, GLBT. Focus:Ethnnicity and Gender. Movies have been changed, placing a white person in a latino's place for example in hopes the movie would sell better. A majority of computer scientists and engineers are white males. Cybersoace has the potential to allow underrepresented groups to create spaces that are not governed by the same issues as traditional media.

Neil
The Advantage of Smart Phones
Argument: I am going to argue that cell phones and internet-ready smart phones are narrowing the access portion of the digital...
mobile phones subscribers triples from 2003-2008. Even though the few who dont have internet acces right now, they are almost always within ear shot of someone who does. Opposition-we are already too dependent on the internet...we wuld go into chaos if we lost it. Developing countries are starting to catch up. Will be focusing more on hybrid spaces, they are everywhere!

Josh
Internet activism is a necessary tool for physical activism in the real world.
use of communication technologies: Email, world wide web, podcasts. Internet activism, an example website would be Meetup.com 1999-"Battle of Seattle" internet activism brought 50,000 plus protesters together. Obama used internet for his campain. Internet activism allows for multiple groups to speak their thoughts, raise money for disasters, there are no limits to what you can do on the internet.

Thursday, April 22, 2010

Presentations3 4/22/2010

Mark
Argument: CYberspace has given online communities of environmentally concerned citizens the ability to become more aware of current environmental issues and enhanced their ability to help the environment and as a result cyberspace and online communities are two of the most important tools in saving the environment.
Love canal incident, 21,000 tons of waste was burried and this is an example of things we need to be more aware of. Now a days hazardus waste is tracked on the internet. Now people can see where it is and has been. People don't have to rely on the main newspapers. Online communities are important to the future, since online communities are cheap to create and sustain. Internet is a great way for environmental protests.
Narrow your research, focus on different topics and you will be good to go!

Sara
Present yourself differently in cyberspace
Argument: Many people use onlin communities to represent themselves, but there are many people who use sites such as facebook and portray a different side of themselves. Finds how some people who use sites such as facebook and portray a different side of themselves. Finds how some poeple worry about what their "friends" on facebook see or thing. As facebook is a way to be yourself, jobs are starting to use facebook as a way to connect to people, so then if those guys really want their jobs they have to moderate their page, to make a more professional impression so possible emplyers dont the the wrong impression.
To me, it seems like there are a lot of people that we interact with occasionally always have a shield up, limiting themselves to you. Whereas on facebook, people really open up and post pics of themselves doing things that they feel really expresses themselves.

Cassie
Argument-social networking sites, specifically WoogiWorld and A Really Different Place, should be used by teachers and students in a classroom to enhanve the learning of different content areas. not only do these sites enhance the learning but they also draw in the students who aren't engaged in classroom learning.
WoogieWorld is similar to club penguin, teachers give concent for student to get on it. Benefits- more engaging to more students, students can add to the content, blogs can help develop students writing, be managed by teachers. Students at a younger age are taught by each other and by the teacher. Students can interact in school and at home.



Dena
Almost everyone uses social media, and legal issues surrouding privacy protection and coyrighting are an escalating problem. Argument-it is hard to protect yourself.
Communications Act, Section 230. Facebook and other social networking acts are not responsible for what people post. This is good for people to realize who hold the hosts responsible, because the hosts are simply there to provide the online community.
Examples-ppl get bullied online which pushes them over the edge of commiting suicide.
Focus-what can the hosts do to help regulate privacy for its useful users.
Just like Julie said, when people join these social networking sites, THEY ARE ON THEIR OWN.

Michelle
User friendly interfaces are designs of computers are helping create a seamless transition from the real to the virtual through their simplicity, interavtivity, and relativity to the real....
HCI is concerned with human to computer interaction. They want to make it more user friendly. Our relationship with computers-some are humanizing their computers, somewhat getting emotionally etatched. This is starting to allow the virtual space to be more like real space.
This is done by programs such as Madodate, which makes things look 3D, aka more realistic. People are drawn to virtual spaces becuase it is cheaper for companies to meet online than fly accross the globe. There is a lot of information here, I see where your argument is which is a good one, but make sure you do not make too many predictions but give evidence on why its moving that way, which you have, and maybe its cause I was writing but i didnt get a clear idea of who was opposing your argument....

Brittany
Mobile location based marketing.
Not to sound mean, just trying to help, try not to talk so fast while you are up there...its hard to make sense enough of what you are reading to write it down.
So at first people didn't want to give up their location, and some still don't. But with this new technology people are more willing to give it up.
The exact thing I have always wondered which you brought up, why would you tell everyone you are away from home aka everyone knows ur house is unattended so someone culd rob u....
There are many advantages to users and businesses.
Argument-the rise of social networking sites has led people to change the way they think about privacy...

Mark
Focusing on World of War Craft. Largest and most successful online game ever.
Argument-blizzard's changes to WOW to make the game appeal to more ppl have both fractured the community within the game as well as pushed the learning curve...
Communities-less experienced players will be taught by more experienced players how to do things. Blizzard made it easier to go through the game without needing a group to get through places, thus breaking down communities and social interaction. Basically Blizzard took a huge step backwards in challenging engagements between the enemy.

Chris
even if everyone is online, there will still be a divide, just a little different.
a good point, there are many online communities that people can join, but they donot intermingle with eachother, let alone most chat sites are there for specific interests and would not mesh with other sites.

Friday, April 16, 2010

Presentations2 4/16/2010

Katie-
Talked about the digital divide in low income schools. This proposal although extensive sounds like something that teachers will have to go though sooner or later, so this was a great topic, foreseeing what lies ahead while the technology in schools is increasing. Phase1, bridging the knowledge divide. Need to educate the teachers, then the teachers need to implement technology with their teaching habits. Phase2, set up learning lab times to help kids/teachers use this stuff and they need to use their resources such as the library.

Beau-
Exploited pros and cons about games, basically saying the cons were minimal compared to the pros of games and made a very good, strong argument for the gaming atmosphere. Touched on how games stimulate learning habits. Brought up the example of the Divinchi surgical machine, which is an awesome invention. One thing I'm pretty sure you didn't say, that I think is another cool thing about this machine is that it is easier to keep sterile, there are a lot less chances for contamination on the patient when the machine is doing the work and not a bunch of people standing around the patient. As long as routine matinence and cleaning are done that is after every procedure....the main point was games have changed our culture, and as games/simulations are being used more and more for ex. unmanned aircraft, gamers are becoming more and more important as the job market is opening up to the public. "Technology feeds off gaming community"

James-
Proposed a plan that parents play games with the kids because parents think games are bad which they really are not. Games stimulate different parts of the brain just like blind people read braille. I'm not exactly clear on this, but when someone is playing a game they create a 3D imagine in their head? I know your presentation got goofed up which was very unfortunate, but it definently sounds like you know what you are doing, and as long as you can make Julie understand it too which shouldn't be hard lol then you will do fine. I know when I have kids I am definently going to be playing games with them all the time!

Hauns-
Social networks are bridging the chasm, aka digital divide. People are drawn to communities, so with all these online aka virtual communities that people are joining, this provokes even more people to join. And I don't think you said this, but I think its generally true-I think it was the teenagers/young adults that got most involved in these online communities, and as it got more and more popular then the general popular age on these social networks has become much broader, just like how your grandma talks to you now online. I think that is a big point. Content-the stuff that we post online let other ppl get to know who we really are. Then people will create things which replicate our personalities. Did you social networks CAN, or ALREADY ARE bridging the digital divide, because I think it has already started puttin up a couple bridges.

With that said, thanks everyone for giving me your thoughts!

Thursday, April 8, 2010

Presentations1

Today Lorena, Shelia, Corrinda, Moreece, and Kat did their very interesting presentations.

Lorena-
Lorena's argument was about internet censorship in China, and how it changes peoples perspectives on things. After Julie's remarks I don't know how credible the numbers are, but from the presentation Lorena showed how limited China's search engines are due to China's internet filtering to everyone. China has what is known as the Golden Shield, which pops up when you are venturing off to a site that is restricted. There are various censoring keywords that are in place along with over 500,000 URLs blocked. Within China, there are 3 different types of censorship: Governmental, Private, and Self Censorship. Basically China only allows their people to see the good things about China on the internet.

Shelia-
Shelia's argument was traditional gender roles found in meatspace are reinforced and perpetuated in cyberspace/online communities. The traditional gender roles are learned behaviors as each person grows up in their culture. When she looked at facebook and myspace, people generally posted pictures of them selves, not using avatars or other descriptive pics to describe themselves. On Stardoll people make their own avatars and post them for all to see, some pay money for certain looks and dress their avatar up to look like their dream figure or a certain celebrity. Then on Club Penguine, it is a genderless site but people try to identify who is a male, and who is a female.

Moreece-
Argument-Modern cell phones which are connected to cyberspace is helping close the digital divide; specifically changing how rural farmers are taking care of their crops. Cell phones linked to the internet can give the farmer more direct information, they can log on and see what the weather will be like in their specific 5 square kilometer sector. Since this information is available in your pocket, people will more redily adapt and purchase these cell phones linked to the internet which will help close the digital divide.

Corrinda-
Argument-children DO learn through gaming. Research question-can children learn through gaming? She wants to learn what children do and don't learn playing games. For example the memory game online. This game helps increase your short term memory. The biggest thing is gaming has instant rewards, which motivates kids to keep participating, and they are learning while they are having fun.

Kat-
Argument-political parties are using the internet more and more to reach out and show themselves to everyone with internet access to boost their campaining in hopes for wining. The internet played a key role for Obama's campain, he had a group of followers before he even decided to run for president so with his online group, he was able to put his name out earlier and faster than anyone else.

Thursday, April 1, 2010

NAGR

Using the internet to spread current events is definently very effective, for example in my case I don't usually read the news paper right now, but I look at the current news updates on yahoo, and when I have time I go through the updates emailed to me by the Tri-City Herald. I know my own experience is insignificant but I am sure there are many more people who do the same thing.

The topic I am going to write about, is the National Association for Gun Rights (NAGR), the people who run this website, including the main guy Dudley Brown, are heavily involved with politics, as far as keeping the site up to date, and sending updates to all of the subscribers (which is free). Lately the updates have been about H.R 45, which is Obama's National gun registration and citizen disarment act. As the people running NAGR fight to keep the gun rights we still have, they are able to send out updates of the latest news whenever they want, and it goes to my email, along with the thousands of others who are interested.

This is a good way to keep updated on the current events involving our gun rights, that way we don't really have to go out of our way, searching through the politics trying to figure out what is really going on. When you have a little more free time, you can go to the home website and check out all the daily news that wasen't sent to your email.

There have been some news casts with Dudley Brown and other gun rights activists in the news but mostly what Brown does is bring the media to the subscribers, so he is bringing the "mainstream media" to us.

But the NAGR is an ongowing stream of gun rights activists which really started up when our constitutional rights were being threatened by now-a-day politics, and the more the threat, the greater the information flow over the internet will be as in all cases of media over the internet.

Friday, March 26, 2010

Revised Final Proposal

I am still struggling to get this up to par, but this is what I have so far.



I will do my project over identity tourism and gaming-specifically, I will look at #1: the current capabilities of the digital gaming world. #2: how the current gaming world has affected people so far. #3: I will briefly look at where the gaming world is heading without trying to be too prognative. #4: based on the current effects on people these days, we can generalize what the effects will be 10 years from now, and how our sosciety is going to change due to methods of teaching, training, mono-learning, etc. My argument will elude to as games become more and more realistic, the idea of the virtual world and physical world merge together. People will change, the social challenges themselves are already seen in kids today. Kids who stay on their computers all day or night, gaming in general, are not as "fit" or up to date on the social skills expected from them. The real world becomes boring, and the most exciting part of life is gaming which may inhibit their learning process all together. Another aspect would be the identity tourism part in gaming, some kids or adults become drawn into games, especially when they get even more realistic, if they have a completely different identity/personality online then it will eventually merge into their physical personality, because the physical and virtual worlds mesh and it will be hard to differentiate between the two. Not only because of gaming, but as teaching and training become digital instead of physical.

for example the ARMY is starting to use gaming to train their troops in some aspects of the job. If we eventually have simulators that go over your head and imitate real life situations, and you control the virtual being with your brain, it could become easy to mistake physical situations vs. virtual, and the dangers themselves are a problem. In games, you die, and restart, and that is the mentality kids going into the military these days have which is why as gaming is implemented into training, it is so important to be able to contrast between life and death, and start and the end. Another part about simulations is young adults will start to get used to killing people, the brains will get the idea more and more engraved to the point where killing someone in real life will be no different than killing someone during the simulation. This would make our soldiers less humane, and go against the UN.

The information going against my argument will be how gaming does not inhibit the gamers learning, and their social capabilities are well upto their maturity level, and that games will help the learning process go quicker and smoother.

Not to long ago there was a 10 or 11 year old boy who stole his moms durango and took it out for a joyride with his friend, smashing into cars on the road, in parking lots, running things over until the vehicle died. When asked why he did it, he said he was only doing what he did in Grand Theft Auto, he wasn't sorry for it and he had a good time.


Sources:

Betsy Book. "Moving beyond the game: social virtual worlds"

Elizabeth Losh. "In country with tactical Iraqi: Trust, identity, and language learning in a military video game" University of California, Irvine.

Mark D. Griffiths. "The rold of context in online gaming excess and addiction: some case study evidence" International Journal of Health and Addiction, Jan 2010 Vol.8 Issue 1, P 119-125

Zaheer Hussein. Mark D. Griffiths. "Gender swapping and socializing in cyberspace: an exploratory study" CyberPsychology and Behavior. Feb. 2008, Vol. 11 Issue 1 P47-53

Nakamura. "measuring race on the internet: users, identity, and cultual difference in the United States" Digitizing Race. Ch. 5

Rowland Atkinson. Paul Willis. "Charting the ludodrome. The mediation of urban and simulated space and rise of the flaneur electronique" Information, communication and sosciety. Dec. 2007, Vol. 10 Issue 6 P 818-845

Wednesday, March 24, 2010

Patricia Billings

Patricia Billings was a woman who invented a fire resistant building material known as Geobond. Fire resistant material is very important obviously because it saves lives, prevents the fire from spreading, and in extreme cases, may have prevented the world trade centers from collapsing if applied properly depending on what conspiracy theory you look at.

Billings was a sculpture artist, and for two decades spent her life perfecting plastures to prevent her scultures from falling apart. Finally she came across a mixture of gypsum and concrete which is not only indestructable, but also amazingly fire resistant. Geobond is made with non-toxic ingredients which makes it an ideal replacement for asbestos.

Geobond is now being sold in more than 20 different markets world wide, as it is being integrated more and more into construction today as an ideal fire resistant plasture. Thanks to Patricia, buildings can be a safer place to reside.