Thursday, April 29, 2010

Final Presentations 4/29/2010

Dan
There is a notable correlation between the learning principles of video games.
Argument-the learning principles of video games are enhanced in online environments, and this enhancement may account for an increase the number on online gaming community members.
Argument development-Principles of Gaming. Statistical information. Opposition would come from common misconceptions.
Distinction between learner and master is vague because one is always learning. This will tie into games because they are always getting better, or more complicated.
Affinity Group Principle-a group of people who teach each other through shared goals, practices, etc. Xbox live-Stats show more and more people are joining.
Opposition-Common misconceptions including civic involvement, video games are addicting, correlation vs. causation.
Conclusion: Connect virtual communities, effects of VC on Meatspace, Cyberculture.


Michael
Cybercrimes
Onlilne there are a lot more ways to commit a crime against something.
Most real crimes translate over to cyber crimes but at a faster rate. There are various ways things can get stolen in real life, but many more ways in the virtual realm. "Phishing sites" can steal ur info. basically people need to be waaay more careful about what they do online, and need to establish firewalls and other security to prevent crimes. Cybercrimes often take more time and money to solve, they are easier to commit than real life crimes. It dosen't matter how old, young, race, sex you are if anyone wants to take your stuff they have the resources to do so. While you enter your stuff online and save it, if your laptop is stolen someone could access that info and you would be screwed. You may have this covered already, but in your report be sure to talk about what options people have available to them to protect themselves against cyber crime.


Lee
YouTube's unique role.
Thesis: YouTube has revolutionized political activism and, in doing so, it has uniquely contributed to the perpetuation of hate, however inadvertenly.
YouTube has changed the realm of political activism, taking it from the streets to the internet, giving everyone access to what they have to say. Specific examples-racism against Obama. You can find anything on YouTube, and is a form of political activism whether good or bad. Hateful opinions put on YouTube are not solving anything, but if they diminish the hatered portrayed in the messages people will netter understand each other? It would be good to talk about what YouTube is regulating in reguard to videos posted.


Angel
Argument-in order to bridge the digital divide, students need to become actively involved in learning how to use new technologies, which can be accomplished by applying the concepts of situations. Learning though games is a great self-esteem builder. Lego League-shows applications of using math and science while heaving fun by building leg robots. Kids who enjoy these programs will more likely go onto college.
When I built SUMO-robots in high school it was the most exciting thing I did in the classroom, which inspired me to get a degree in electrical engineering. This hands on learning is amazing stuff, and definently should be promoted to young kids.


Derek
Thesis-mobile technology, primarily cell phones is affecting Digital Divide in a positive way. The phone has become a viable form of mobile technology. Accessibility is a key part, if they are only exposed to crap then its not going to be very useful. During disasters people were able to network missing ppl and disasters online and was more efficient than actual phone calls. Can use the phone as a learning tool while connected to internet. Can access their e-mails, communicate their teachers and such while on the go. People don't need a computer anymore. But just because people have access, dosen't mean the divide is bridged due to restrictions like China. being able to access news on teh go is amazing.


BetsyAnn?
Proposes HOPE plan to help kids learn. I thought this was a very interesting plan that definently would benefit the youth. They do need to be taught the risks that are involved with posting their personal information online and how perpetrators are out there. This is something I have never understood, why someone would post so much information about themselves online for everyone else to see. Also you brought up a very good point that I have always thought about, you can post things online using sites such as facebook whether it be ranting or pics that you normally wouldn't do in front of everyone that can see you. Very good topic and very good points!


Brent
Online communities, using avatars in virtual space, how they effect us in real life.
We are more likely to give away our positions and personal information over the phone in order to recieve deals such as half off a pitcher of beer. A point that you emphansized that I have thought a lot about, is one is more able to say things in a text or post that they wouldn't normally say face-to-face. This is a cultural shift! People are doing more and more transactions online.
What we say face-to-face also depends on who we are with, friends or family. But online it's almost 1:1, hardly any outside influences, people just speak exactly whats on their mind.

Cynthia
Argument-cyberspace gives underrepersented groups more choices about representation that are not acailable through traditional media.
Some examples of under represented groups: Women, Minorities, GLBT. Focus:Ethnnicity and Gender. Movies have been changed, placing a white person in a latino's place for example in hopes the movie would sell better. A majority of computer scientists and engineers are white males. Cybersoace has the potential to allow underrepresented groups to create spaces that are not governed by the same issues as traditional media.

Neil
The Advantage of Smart Phones
Argument: I am going to argue that cell phones and internet-ready smart phones are narrowing the access portion of the digital...
mobile phones subscribers triples from 2003-2008. Even though the few who dont have internet acces right now, they are almost always within ear shot of someone who does. Opposition-we are already too dependent on the internet...we wuld go into chaos if we lost it. Developing countries are starting to catch up. Will be focusing more on hybrid spaces, they are everywhere!

Josh
Internet activism is a necessary tool for physical activism in the real world.
use of communication technologies: Email, world wide web, podcasts. Internet activism, an example website would be Meetup.com 1999-"Battle of Seattle" internet activism brought 50,000 plus protesters together. Obama used internet for his campain. Internet activism allows for multiple groups to speak their thoughts, raise money for disasters, there are no limits to what you can do on the internet.

Thursday, April 22, 2010

Presentations3 4/22/2010

Mark
Argument: CYberspace has given online communities of environmentally concerned citizens the ability to become more aware of current environmental issues and enhanced their ability to help the environment and as a result cyberspace and online communities are two of the most important tools in saving the environment.
Love canal incident, 21,000 tons of waste was burried and this is an example of things we need to be more aware of. Now a days hazardus waste is tracked on the internet. Now people can see where it is and has been. People don't have to rely on the main newspapers. Online communities are important to the future, since online communities are cheap to create and sustain. Internet is a great way for environmental protests.
Narrow your research, focus on different topics and you will be good to go!

Sara
Present yourself differently in cyberspace
Argument: Many people use onlin communities to represent themselves, but there are many people who use sites such as facebook and portray a different side of themselves. Finds how some people who use sites such as facebook and portray a different side of themselves. Finds how some poeple worry about what their "friends" on facebook see or thing. As facebook is a way to be yourself, jobs are starting to use facebook as a way to connect to people, so then if those guys really want their jobs they have to moderate their page, to make a more professional impression so possible emplyers dont the the wrong impression.
To me, it seems like there are a lot of people that we interact with occasionally always have a shield up, limiting themselves to you. Whereas on facebook, people really open up and post pics of themselves doing things that they feel really expresses themselves.

Cassie
Argument-social networking sites, specifically WoogiWorld and A Really Different Place, should be used by teachers and students in a classroom to enhanve the learning of different content areas. not only do these sites enhance the learning but they also draw in the students who aren't engaged in classroom learning.
WoogieWorld is similar to club penguin, teachers give concent for student to get on it. Benefits- more engaging to more students, students can add to the content, blogs can help develop students writing, be managed by teachers. Students at a younger age are taught by each other and by the teacher. Students can interact in school and at home.



Dena
Almost everyone uses social media, and legal issues surrouding privacy protection and coyrighting are an escalating problem. Argument-it is hard to protect yourself.
Communications Act, Section 230. Facebook and other social networking acts are not responsible for what people post. This is good for people to realize who hold the hosts responsible, because the hosts are simply there to provide the online community.
Examples-ppl get bullied online which pushes them over the edge of commiting suicide.
Focus-what can the hosts do to help regulate privacy for its useful users.
Just like Julie said, when people join these social networking sites, THEY ARE ON THEIR OWN.

Michelle
User friendly interfaces are designs of computers are helping create a seamless transition from the real to the virtual through their simplicity, interavtivity, and relativity to the real....
HCI is concerned with human to computer interaction. They want to make it more user friendly. Our relationship with computers-some are humanizing their computers, somewhat getting emotionally etatched. This is starting to allow the virtual space to be more like real space.
This is done by programs such as Madodate, which makes things look 3D, aka more realistic. People are drawn to virtual spaces becuase it is cheaper for companies to meet online than fly accross the globe. There is a lot of information here, I see where your argument is which is a good one, but make sure you do not make too many predictions but give evidence on why its moving that way, which you have, and maybe its cause I was writing but i didnt get a clear idea of who was opposing your argument....

Brittany
Mobile location based marketing.
Not to sound mean, just trying to help, try not to talk so fast while you are up there...its hard to make sense enough of what you are reading to write it down.
So at first people didn't want to give up their location, and some still don't. But with this new technology people are more willing to give it up.
The exact thing I have always wondered which you brought up, why would you tell everyone you are away from home aka everyone knows ur house is unattended so someone culd rob u....
There are many advantages to users and businesses.
Argument-the rise of social networking sites has led people to change the way they think about privacy...

Mark
Focusing on World of War Craft. Largest and most successful online game ever.
Argument-blizzard's changes to WOW to make the game appeal to more ppl have both fractured the community within the game as well as pushed the learning curve...
Communities-less experienced players will be taught by more experienced players how to do things. Blizzard made it easier to go through the game without needing a group to get through places, thus breaking down communities and social interaction. Basically Blizzard took a huge step backwards in challenging engagements between the enemy.

Chris
even if everyone is online, there will still be a divide, just a little different.
a good point, there are many online communities that people can join, but they donot intermingle with eachother, let alone most chat sites are there for specific interests and would not mesh with other sites.

Friday, April 16, 2010

Presentations2 4/16/2010

Katie-
Talked about the digital divide in low income schools. This proposal although extensive sounds like something that teachers will have to go though sooner or later, so this was a great topic, foreseeing what lies ahead while the technology in schools is increasing. Phase1, bridging the knowledge divide. Need to educate the teachers, then the teachers need to implement technology with their teaching habits. Phase2, set up learning lab times to help kids/teachers use this stuff and they need to use their resources such as the library.

Beau-
Exploited pros and cons about games, basically saying the cons were minimal compared to the pros of games and made a very good, strong argument for the gaming atmosphere. Touched on how games stimulate learning habits. Brought up the example of the Divinchi surgical machine, which is an awesome invention. One thing I'm pretty sure you didn't say, that I think is another cool thing about this machine is that it is easier to keep sterile, there are a lot less chances for contamination on the patient when the machine is doing the work and not a bunch of people standing around the patient. As long as routine matinence and cleaning are done that is after every procedure....the main point was games have changed our culture, and as games/simulations are being used more and more for ex. unmanned aircraft, gamers are becoming more and more important as the job market is opening up to the public. "Technology feeds off gaming community"

James-
Proposed a plan that parents play games with the kids because parents think games are bad which they really are not. Games stimulate different parts of the brain just like blind people read braille. I'm not exactly clear on this, but when someone is playing a game they create a 3D imagine in their head? I know your presentation got goofed up which was very unfortunate, but it definently sounds like you know what you are doing, and as long as you can make Julie understand it too which shouldn't be hard lol then you will do fine. I know when I have kids I am definently going to be playing games with them all the time!

Hauns-
Social networks are bridging the chasm, aka digital divide. People are drawn to communities, so with all these online aka virtual communities that people are joining, this provokes even more people to join. And I don't think you said this, but I think its generally true-I think it was the teenagers/young adults that got most involved in these online communities, and as it got more and more popular then the general popular age on these social networks has become much broader, just like how your grandma talks to you now online. I think that is a big point. Content-the stuff that we post online let other ppl get to know who we really are. Then people will create things which replicate our personalities. Did you social networks CAN, or ALREADY ARE bridging the digital divide, because I think it has already started puttin up a couple bridges.

With that said, thanks everyone for giving me your thoughts!

Thursday, April 8, 2010

Presentations1

Today Lorena, Shelia, Corrinda, Moreece, and Kat did their very interesting presentations.

Lorena-
Lorena's argument was about internet censorship in China, and how it changes peoples perspectives on things. After Julie's remarks I don't know how credible the numbers are, but from the presentation Lorena showed how limited China's search engines are due to China's internet filtering to everyone. China has what is known as the Golden Shield, which pops up when you are venturing off to a site that is restricted. There are various censoring keywords that are in place along with over 500,000 URLs blocked. Within China, there are 3 different types of censorship: Governmental, Private, and Self Censorship. Basically China only allows their people to see the good things about China on the internet.

Shelia-
Shelia's argument was traditional gender roles found in meatspace are reinforced and perpetuated in cyberspace/online communities. The traditional gender roles are learned behaviors as each person grows up in their culture. When she looked at facebook and myspace, people generally posted pictures of them selves, not using avatars or other descriptive pics to describe themselves. On Stardoll people make their own avatars and post them for all to see, some pay money for certain looks and dress their avatar up to look like their dream figure or a certain celebrity. Then on Club Penguine, it is a genderless site but people try to identify who is a male, and who is a female.

Moreece-
Argument-Modern cell phones which are connected to cyberspace is helping close the digital divide; specifically changing how rural farmers are taking care of their crops. Cell phones linked to the internet can give the farmer more direct information, they can log on and see what the weather will be like in their specific 5 square kilometer sector. Since this information is available in your pocket, people will more redily adapt and purchase these cell phones linked to the internet which will help close the digital divide.

Corrinda-
Argument-children DO learn through gaming. Research question-can children learn through gaming? She wants to learn what children do and don't learn playing games. For example the memory game online. This game helps increase your short term memory. The biggest thing is gaming has instant rewards, which motivates kids to keep participating, and they are learning while they are having fun.

Kat-
Argument-political parties are using the internet more and more to reach out and show themselves to everyone with internet access to boost their campaining in hopes for wining. The internet played a key role for Obama's campain, he had a group of followers before he even decided to run for president so with his online group, he was able to put his name out earlier and faster than anyone else.

Thursday, April 1, 2010

NAGR

Using the internet to spread current events is definently very effective, for example in my case I don't usually read the news paper right now, but I look at the current news updates on yahoo, and when I have time I go through the updates emailed to me by the Tri-City Herald. I know my own experience is insignificant but I am sure there are many more people who do the same thing.

The topic I am going to write about, is the National Association for Gun Rights (NAGR), the people who run this website, including the main guy Dudley Brown, are heavily involved with politics, as far as keeping the site up to date, and sending updates to all of the subscribers (which is free). Lately the updates have been about H.R 45, which is Obama's National gun registration and citizen disarment act. As the people running NAGR fight to keep the gun rights we still have, they are able to send out updates of the latest news whenever they want, and it goes to my email, along with the thousands of others who are interested.

This is a good way to keep updated on the current events involving our gun rights, that way we don't really have to go out of our way, searching through the politics trying to figure out what is really going on. When you have a little more free time, you can go to the home website and check out all the daily news that wasen't sent to your email.

There have been some news casts with Dudley Brown and other gun rights activists in the news but mostly what Brown does is bring the media to the subscribers, so he is bringing the "mainstream media" to us.

But the NAGR is an ongowing stream of gun rights activists which really started up when our constitutional rights were being threatened by now-a-day politics, and the more the threat, the greater the information flow over the internet will be as in all cases of media over the internet.

Friday, March 26, 2010

Revised Final Proposal

I am still struggling to get this up to par, but this is what I have so far.



I will do my project over identity tourism and gaming-specifically, I will look at #1: the current capabilities of the digital gaming world. #2: how the current gaming world has affected people so far. #3: I will briefly look at where the gaming world is heading without trying to be too prognative. #4: based on the current effects on people these days, we can generalize what the effects will be 10 years from now, and how our sosciety is going to change due to methods of teaching, training, mono-learning, etc. My argument will elude to as games become more and more realistic, the idea of the virtual world and physical world merge together. People will change, the social challenges themselves are already seen in kids today. Kids who stay on their computers all day or night, gaming in general, are not as "fit" or up to date on the social skills expected from them. The real world becomes boring, and the most exciting part of life is gaming which may inhibit their learning process all together. Another aspect would be the identity tourism part in gaming, some kids or adults become drawn into games, especially when they get even more realistic, if they have a completely different identity/personality online then it will eventually merge into their physical personality, because the physical and virtual worlds mesh and it will be hard to differentiate between the two. Not only because of gaming, but as teaching and training become digital instead of physical.

for example the ARMY is starting to use gaming to train their troops in some aspects of the job. If we eventually have simulators that go over your head and imitate real life situations, and you control the virtual being with your brain, it could become easy to mistake physical situations vs. virtual, and the dangers themselves are a problem. In games, you die, and restart, and that is the mentality kids going into the military these days have which is why as gaming is implemented into training, it is so important to be able to contrast between life and death, and start and the end. Another part about simulations is young adults will start to get used to killing people, the brains will get the idea more and more engraved to the point where killing someone in real life will be no different than killing someone during the simulation. This would make our soldiers less humane, and go against the UN.

The information going against my argument will be how gaming does not inhibit the gamers learning, and their social capabilities are well upto their maturity level, and that games will help the learning process go quicker and smoother.

Not to long ago there was a 10 or 11 year old boy who stole his moms durango and took it out for a joyride with his friend, smashing into cars on the road, in parking lots, running things over until the vehicle died. When asked why he did it, he said he was only doing what he did in Grand Theft Auto, he wasn't sorry for it and he had a good time.


Sources:

Betsy Book. "Moving beyond the game: social virtual worlds"

Elizabeth Losh. "In country with tactical Iraqi: Trust, identity, and language learning in a military video game" University of California, Irvine.

Mark D. Griffiths. "The rold of context in online gaming excess and addiction: some case study evidence" International Journal of Health and Addiction, Jan 2010 Vol.8 Issue 1, P 119-125

Zaheer Hussein. Mark D. Griffiths. "Gender swapping and socializing in cyberspace: an exploratory study" CyberPsychology and Behavior. Feb. 2008, Vol. 11 Issue 1 P47-53

Nakamura. "measuring race on the internet: users, identity, and cultual difference in the United States" Digitizing Race. Ch. 5

Rowland Atkinson. Paul Willis. "Charting the ludodrome. The mediation of urban and simulated space and rise of the flaneur electronique" Information, communication and sosciety. Dec. 2007, Vol. 10 Issue 6 P 818-845

Wednesday, March 24, 2010

Patricia Billings

Patricia Billings was a woman who invented a fire resistant building material known as Geobond. Fire resistant material is very important obviously because it saves lives, prevents the fire from spreading, and in extreme cases, may have prevented the world trade centers from collapsing if applied properly depending on what conspiracy theory you look at.

Billings was a sculpture artist, and for two decades spent her life perfecting plastures to prevent her scultures from falling apart. Finally she came across a mixture of gypsum and concrete which is not only indestructable, but also amazingly fire resistant. Geobond is made with non-toxic ingredients which makes it an ideal replacement for asbestos.

Geobond is now being sold in more than 20 different markets world wide, as it is being integrated more and more into construction today as an ideal fire resistant plasture. Thanks to Patricia, buildings can be a safer place to reside.

Friday, March 12, 2010

Final Proposal

For my final paper, I am going to write about Identitiy Tourism and how it transfurs over to gaming, along with various chat sites in general.

After reading, doing research on Identity tourism I realized what a big deal it was, and how dangerous it is, and how it has ruined the lives of so many people already. I want to do more research and learn more of all the pros and cons that have to do with males and females acting like a different person, trying to decieve people and why they do it.

I also want to learn more about typically males and why certain writers have written about males trying to fulfil their cross dressing fantasies by playing a female character. I was shocked when I read this earlier in the semester and couldn't believe it, so now I am going to do more research and try to figure out if there really are a bunch of males who participate in these obsurd actions.

Friday, February 26, 2010

Cross-dressing..........................

The creator of Lara Croft (Toby Gard), did not create her to become an iconic figure for males to use as a cross-dressing avatar, but simply because "It was a cutting edge idea at the time in terms of the game..." -Toby Gard. The team that made Lara visually possible insisted on "sexing her up" which I can only assume they thought, well if we are going to be playing with a woman, we might as well make her sexually appealing! But as far as any of them having inner motives to satisfy their cross-dressing desires, we will never know.

Anne-Marie Schleiner brings up the possibility of (some) males playing Tomb Raider to somewhat fulfill their inner desires of being a cross-dresser. Schleiner isn't the only one with this proposition, acknowledging she quotes Clover as he describes the idea that the only person to survive in the movie: Texas Chainsaw Massacre 2 is girl with a sexy body. Clover thinks that she could resemble a female avatar for any male with inner desires to participate in cross-dressing. Quoting Turkle, we may find that males seek female avatars in gaming or online and experiment with them more so than in real life if ever in real life because there far less or no concequences when doing it in the privacy in your own home. Stone takes Turkle a step further by stating characters like Croft, or any other female character played by a male is not just a character created by someone else but literally an extension of the player himself, which could replicate one of his many different personalities or inner desires. In the end though, a single player character does not provide as much feed back to the players inner emotions as a chat room or even real life cross-dressing. Unfortunetly for Schleiner none of the males who participated in her survey addmitted to a cross-dresser relationship between themelves and Croft, not helping her hopes that cross-dressers will show up more frequently and openly in the public.


*Just a personal question I have, do women resent what has been done to Lara Croft over the years? As far as the nude patch goes, I can understand that, but when I read women's writings about Lara I get a sense of despise like when Rehak goes into detail about Lara's figure-oversized breasts and her inhumanly small waist, like she was defending all women. Which I understand, I'm just curious what other women think.

Thursday, February 18, 2010

Howard Rheingold onCollective Action, Social Networks and Smart Mobs

http://www.cio.com/article/29804/Howard_Rheingold_onCollective_Action_Social_Networks_and_Smart_Mobs?page=1

I am going to summerize Collective Actions by Rheingold. In his introductory, he starts off by introducting collective action, as "Collective action happens when the aggregate actions of people add up to something instead of cancelling eachother out." When collective action was first defined, it would refur to a group of hunters taking out a buffalo, or a group of farmers bringing in the wheat. But now we can define things on the internet as collective action such as napster linking millions of computers togther. Rheingold wants us to imagine the possibilites with each and every viable source linked to the internet, all connected, all sharing information. It would be crazy! So many things could be accomplished, we would have access to so much information. With that said the government would also have absolute control, knowing where each and every one of us were at all times....

But near the end of the article Rheingold predicts there will be a war within technology. Monopolies in computer software, will eventually be limiting what we view, or what we can buy. Eventually we might need to purchase permits to do certain things with our computers...I think this is to an extreme but basically what he's saying is if companies get evil, they can ruin our lives as we know it basically. I mean what would happen if google took over the major search engines like Bing, yahoo, aol, and then said we could only search such and such, and if we wanted more access then we would have to buy it. This would suck, and that is the war Rheingold is talking about.

But we still have time because the war isn't over. what we do now matters, and we can easily prevent anything like that from happening as long as we are aware and active against the dangers that could come.

Tuesday, February 16, 2010

tuesday 's participation

The passage I chose to summerize on pages 174-175, Nakamura gives percentages on race and them having a kid and why they have the internet. I don't understand why she varies though. She states 53% of online blacks have a kid at home under the age of 18, likewise 49% Mexicans. But then she says that 42% of whites online have a kid which is 18 years old...it is inconsistant and when reading other people's data if it isn't consistant or spelled out for you it can be taken many ways. I can read what she is saying but I'm not sure why she is saying it.

She did make it clear that most americans (including myself) view the internet as a more informational means compared to television. I think Nakamura's main point of this passage is that colored people view the internet more as a means of education...moreso than whites. That is why a higher percentage of colored people have internet access with kids compared to those who do not...according to her statistics mentioned.

Thursday, February 11, 2010

White supremacy?

Nakamura states a bold argument on page 97, stating the whites "enjoy" the privilege of using various means of technology, communicating with computers and others. She put white people as the lead, while submitting blacks as always taking second. According to Nakamura, black people are always either a whitness or simply support to the white man. She goes about supporting her argument by showing the white woman in a white room, resembling "white power". I think Nakamura is trying to point out the little details-which race is doing what, and there seems to be a common theme in movies as far as rolls a white or black or asian person is subjected to.

When I started to think about it, it was hard to pinpoint a movie that degrades a race as inferior to whites, there are a lot of movies that jump to mind where this isn't the case. One movie, or series, that mite suffice as supporting Nakamura would be the Bourne Identity, and the others. In these movies Matt Damon (a white guy) is the main character who dominates, no one can take him down-he is smarter than everyone else, even other white people...go figure. Then what does that say about the black man?

I believe there is a good answer for why different races are defaulted to certain tasks...but that's for another time.

Thursday, February 4, 2010

Dogfight By: William Gibson and Michael Swanwick

shit i just wrote this in word and I can't copy and paste it into here. fml

http://www.viodspace.org.uk/cyberpunk/burning_chrome.shtml

The story starts off with Deke, the main character, saw some men, referred to as "local kickers" playing a virtual game- SPADS&FOKKERS, and was very intrigued. He then "boosted" (stole) a game and started playing in a bathroom. This is a futuristic version of computer gaming, using his mind to control his fighter jet, referred to as a biplane. The controller hooks up behind the left ear, as it somehow interfaces with the brain allowing one to control his plane using his mind.

Deke met a girl, Nance Bettendorf, who scared Deke and made him drop his screen, which he was going to try to sell to her.

An interesting point, Nance is 17, and an engineering student at a university. Both her parents had a job, which they were described as greedy...for having 2 jobs in the house. Nance had a big sweatshirt on, and just panties underneath, which leads me to assume that as society has changed, it may be normal for a girl to be stripped down, or exposed to everyone and she not care at all. With society then, girls may not very much care who sees them in their panties, as this intelligent girl exposes herself to this complete stranger. Which may be how our society may end up one day. (God forbid)

Another hint toward this sexual formality is this girl programmed 3D images of, "Pretty little naked people, fucking." The way sex is described in this story makes it seem like 2 people having sex is as common as playing a game together, or this girl may have a fetish for sex as you will soon find out why. The word choice for these acts and the language used gives me the sense that the characters live in a world where you are pretty much on your own, either living in a "safe zone" per say or living on the streets, everything is half broken and barely working, where you do whatever yo need to do to protect yourself...

Deke also makes a comment to himself, expecting to go to bed with this girl, implying sex is a normal thing to do. Then the girl also makes a remark, "The day the brain-lock comes off I am going to fuck the vilest, greasiest, hairiest.." also implying there are no morals existent with her as far as saving herself for marrige or saving herself at all, like we see in girls today. Which brings me to the next bit, people can have "brain locks" implanted, so far being described as certain thoughts or physical activity triggers intense terror...for example the thought of an image of the prison Deke was at for theft triggers extreme terror, probably to detur him from breaking the law again. In Nance's case, her parents paid for (implying they are expensive because she actually had one as both her parents had jobs) a brain lock to where whenever someone else touches her, she reacts like she was just rapped...basically drawing back in terror. And obviously she is pissed that her parents put it in her.

As the story goes on, Deke wants to play against the champion of this flying game, "Tiny". A semi-paralytic who lives for the game. Deke goes looking for him, and gets embarrassed by a mid-level player. By now Deke has moved in with Nance, as they are "dating" each other, (if that terminology even still exists in this setting) and she rewrites the code for Deke's controller, allowing his reaction times to increase. After this, he plays local kids at the arcade for a couple weeks, getting his rep up while perfecting his own skills.

Nance ended up with this stuff equivalent to what we know as Speed, which enabled her to concentrate perfectly on her project, which ended up so well she didn't have to take the final. Her teacher also set her up with an interview with an employer, which she was saving the second "hit" for.

But Deke was convinced that he would not be able to beat Tiny unless he had Nance's second hit. Deke, who convinced himself that Nance was going to leave him when she got a job, built up his own resentment toward her, he was jelous because she had smarts, a job, money, and he had nothing but his game. When she came home all excited, he instantly killed the mood by asking her where it was. Nance was saving the last hit for her interview, and didn't want to give it up. But Deke was intent on getting it, as he attacked her by throwing her down, pinning her on the ground, demanding where it was. This, along with the brain lock which makes her freak when touched, sent Nance into convulsions, while Deke just stared at her, and let her die right in front of him. Deke fround the drug, and took it right before his match with Tiny. Just before he defeated Tiny, he realized that if he took him out, then Tiny would have nothing to live for and his life would basically be ruined. But, this obviously didn't stop Deke, and as he collected his prize money, no one cheered, no one congradulated him, there was even a sense of hatred in the air. But Deke was so happy he wanted to go celebrate, get drunk, talk up his victory. But then he suddenly realized that there was no one who would listen to him. There was no one he could talk to, he was all alone.

Deke killed that innocent girl out of his own, unphased greed. And he ruined Tiny's life, out of his own greed. There is a very strong moral of this story, and it is keep your friends/loved ones close, do not make them suffer at your own expense, do not put your needs above theirs. Family and friends are the ones who stick by you, so once they are gone you have nothing-reguardless how much money you have.

Thursday, January 28, 2010

Hybrid spaces as mobile spaces Pg.761

"Hybrid spaces merge the physical and the digital in a social environment..." (p.759)
A Hybrid space is simply put in place to categorize the fuzzyness inbetween the fine lines of physical space and the digital space. Since there is such a debate over, when do you cross over from physical space like typing, to digital space like the words posted on the internet for all to see? This is the Hybrid Space.
Ishii figured he could "bridge the gap between cyberspace and phusical environment by making digital information (bits) tangible" (p.760) Basically everything done on a computer whether it be typing or downloading, is stored in byte wide information, and each byte consists of 8 'bits'. So Ishii said that if we can understand what every bit is telling us, and not just drawing conclusions from the overall picture, then that would make the digital aspect more physical...arguing the mobility of the digital world now is a huge step in percieving the digital realm as a more physical part of our lives. Manovich created an augmented space generated by video suveillance, recording the physical into the digital, cellspace, where satellites relay information to GPS units hauled around by physical beings/objects, and by static screens in the windows displaying information to whomever walks by.
We have integrated the internet with our live so much we don't even perceive it as getting onto the internet to look something up rather as a serch engine that is already there, waiting to be used whenever we want. Younger people today have started to rely on their cell phones as a means to do everything; it is their lifeline, always connected to the internet. That is how they stay connected to everyone, that is how they navigate via GPS, that is how they purchase movies tickets or tell their DVR to record a show because they are going to be late.
What this essay comes down to is defining a hybrid reality. Going along with the hybrid space, a hybrid reality defines specific points in time where one is consumed in the phisical, and digital space at the same time. Since we have to have a phisical space, reality, and a digital space, reality, and we can't figure out how to seperate the two, now we have the hybrid space, reality which is the meshing of the two.

A majority of the population in technologically advanced countries experiences the hybrid reality every day, usually multiple times a day probably without even thinking about it other than transfurring, imputing, creating, etc. information and going on with their lives.

On a semi-side note:
The digital divide will eventually be forced shut due to technology being integrated into everyone's daily lives as a social standard. And anyone who falls behind will be left behind because the World isn't going to wait for everone, thus leaving a gaping chasm between those with, and those without. That is kindof contradictory, so to make it clear the digital divide will be forced shut for people who live in say, America. But countries who fall behind like the in the middle East or Africa will be left behind.

Monday, January 25, 2010

communities

My interpretation of a virtual community is simply an online web of people interacting with eachother.
The first virtual community that comes to mind is this blogging...specifically the blogging with eachother in the class of DTC 475. Since I have a cell phone, in the hiarchy of things im part of the virtual community of everyone with a cell phone, but thats pretty vauge. Lets see, I don't have a facebook or myspace, another virtual community would be playing online with other players in Ghost Recon 2 as we can chat while we play. My interactions in these communities include discussing topics like this, and generate broader range of knowledge toward a given subject. Or there is the discussions on how to kill the oponet faster. You can have numerous experiences, if you are chatting then usually that experience for the day is pretty random as people just discuss their day or the problems they are having. Another virtual community I am apart of, is the National Gun Rights Association. The barrier to entry is you need to be pro gun rights and express that by giving your name and signing the official pro gun rights thingy...i cant remember what its called...to keep the morons (to say the least) from taking our gun rights away.
There are deffinite barriers to any virtual community, obviously you need access to a computer, with internet. You may have to be accepted into the virtual community like this one. If it is a game-based community, you need to have purchased (or pirated) that certain game, download, and meet all the requirements of that game in order to particapate online. For any virtual community you need to have basic knowledge of the computer...like what the keyboard does. what you can do with the mouse. and most importantly, how to generally navigate the internet.
A virtual community is a place online, typing on a keyboard and putting something out for others to read whether it be an extension of the physical community like class, or meeting ppl online and chatting in any forum with people you've never met, where you can take on the role as a man or woman or a freakin monkey in training.

Thursday, January 14, 2010

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What the hell is this dude talking about? I could not follow this guys essay if my life depended on it. It seemed like every other sentence he was going off on some tangent listing everything he could think of so by time i found a period i had to go back and read what he was tyring to describe... ok now that i have that out of my system I will talk about my ideas of cyberspace.

There are 4 defenitions out of the ten that at least have one part in them that stand out to me. These definitions seem to randomly tangent out to a freakin different planet at the end but the beginings on some of them are good. The first definition I like was:

Cyberspace: Accessed through any computer linked into the system; a place, one place, limitless; entered equally from a basement in Vancouver, a boat in Port-au-Prince, a cab in New York, a garage in Texas City, an apartment in Rome, an office in Hong Kong, a bar in Kyoto, a cafe in Kinshasa, a labratory on the Moon.

Now I don't know about the moon, at least not yet. But as far as the rest of the definiton goes, it is pretty much what I think of cyberspace as-somthing you can access from your computer (a phone able to access the internet is the same thing) and if you are within range, and equipped with the proper hardware then you can access the realm of cyberspace. But even though this is the best description as a whole, there are some other lines that I would like to include that also get the point accross.

"Everywhere and nowhere, a place where nothing is forgotten and yet everything changes."

"Its corridors form wherever electricity meets intelligence. Its chambers bloom wherever data gathers and is stored. Its depths increase with every image or word or number, with every addition, every contribution, of fact or thought. Its horizons recede in every direction;..." then it goes off on a tangent

And the fourth definition I sortof like, well bits and pieces of the very last def. of the ten. The line about cyberspace being everywhere and nowhere is cool because you can access the internet almost anywhere, whether it be through your modem, wireless router or via satellight it is available, but only on a screen. Cyberspace in like light that we can't see, except it can penetrate our walls. and since we cant see it, it is everywhere and nowhere. nothing is forgotten because the government records it all, but whoever made the site or has control over the site could change it at any time. But what I like about the 3rd definition is how it states its corridors form wherever electricity meets intelligence...which is so true because cyberspace is a digital world, and anything digital requires electricity.

Tuesday, January 12, 2010

My name is Spencer, and I am a Junior in the field of Electrical Engineering. Aside from electrical crap, I love working on cars and doing sports activites. Ok time to go2 sleep